add config
This commit is contained in:
432
config/BetterFoliage.cfg
Normal file
432
config/BetterFoliage.cfg
Normal file
@@ -0,0 +1,432 @@
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||||
# Configuration file
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algae {
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B:enabled=true
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I:distance=1000
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D:hOffset=0.1
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D:size=1.0
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I:population=48
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I:biomes <
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0
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||||
7
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10
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11
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24
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54
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60
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73
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78
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126
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200
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202
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205
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207
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209
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211
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213
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214
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216
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218
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223
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235
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237
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>
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}
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blocks {
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S:dirtWhitelist <
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net.minecraft.block.BlockDirt
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net.aetherteam.aether.blocks.natural.BlockAetherDirt
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com.gildedgames.the_aether.blocks.natural.BlockAetherDirt
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biomesoplenty.common.blocks.BlockNewDirt
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enhancedbiomes.blocks.BlockSoilEB
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ganymedes01.etfuturum.blocks.BlockCoarseDirt
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galaxyspace.BarnardsSystem.planets.barnardaC.block.BarnardaCBlockDirt
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com.bioxx.tfc.Blocks.Terrain.BlockDirt
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thebetweenlands.blocks.terrain.BlockSlimyDirt
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thebetweenlands.blocks.terrain.BlockSwampDirt
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lotr.common.block.LOTRBlockMud
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tconstruct.world.blocks.SoilBlock
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com.emoniph.witchery.blocks.BlockPitDirt
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>
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S:dirtBlacklist <
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>
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S:grassWhitelist <
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net.minecraft.block.BlockGrass
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com.shinoow.abyssalcraft.common.blocks.BlockDarklandsgrass
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com.shinoow.abyssalcraft.common.blocks.BlockDreadGrass
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net.aetherteam.aether.blocks.natural.BlockAetherGrass
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net.aetherteam.aether.blocks.natural.BlockEnchantedAetherGrass
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com.gildedgames.the_aether.blocks.natural.BlockAetherGrass
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com.gildedgames.the_aether.blocks.natural.BlockEnchantedAetherGrass
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biomesoplenty.common.blocks.BlockOriginGrass
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biomesoplenty.common.blocks.BlockLongGrass
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biomesoplenty.common.blocks.BlockNewGrass
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vazkii.botania.common.block.BlockAltGrass
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enhancedbiomes.blocks.BlockGrassEB
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com.rwtema.extrautils.block.BlockCursedEarth
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galaxyspace.BarnardsSystem.planets.barnardaC.block.BarnardaCBlockGrass
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com.bioxx.tfc.Blocks.Terrain.BlockGrass
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thebetweenlands.blocks.terrain.BlockDeadGrass
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thebetweenlands.blocks.terrain.BlockSlimyGrass
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thebetweenlands.blocks.terrain.BlockSwampGrass
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lotr.common.block.LOTRBlockMudGrass
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lotr.common.block.LOTRBlockQuenditeGrass
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tconstruct.blocks.slime.SlimeGrass
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com.emoniph.witchery.blocks.BlockPitGrass
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>
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S:grassBlacklist <
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>
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S:leavesWhitelist <
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net.minecraft.block.BlockLeavesBase
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team.chisel.block.BlockLeaf
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forestry.arboriculture.gadgets.BlockLeaves
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gregapi.block.tree.BlockBaseLeaves
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taintedmagic.common.blocks.BlockWarpwoodLeaves
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thaumcraft.common.blocks.BlockMagicalLeaves
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lotr.common.block.LOTRBlockBerryBush
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twilightforest.block.BlockTFDarkLeaves
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>
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S:leavesBlacklist <
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biomesoplenty.common.blocks.BlockBOPPetals
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>
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S:fallingLeavesWhitelist <
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net.minecraft.block.BlockLeavesBase
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team.chisel.block.BlockLeaf
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forestry.arboriculture.gadgets.BlockLeaves
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gregapi.block.tree.BlockBaseLeaves
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taintedmagic.common.blocks.BlockWarpwoodLeaves
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thaumcraft.common.blocks.BlockMagicalLeaves
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twilightforest.block.BlockTFDarkLeaves
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>
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S:fallingLeavesBlacklist <
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ruby.bamboo.block.BlockSakuraLeaves
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biomesoplenty.common.blocks.BlockBOPPetals
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>
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S:logsWhitelist <
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net.minecraft.block.BlockLog
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com.shinoow.abyssalcraft.common.blocks.BlockDLTLog
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com.shinoow.abyssalcraft.common.blocks.BlockDreadLog
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de.katzenpapst.amunra.block.BlockLogMeta
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com.teammetallurgy.atum.blocks.BlockPalmLog
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biomesoplenty.common.blocks.BlockBOPLog
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forestry.arboriculture.blocks.BlockLog
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forestry.arboriculture.gadgets.BlockLog
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gregapi.block.tree.BlockBaseBeam
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gregapi.block.tree.BlockBaseLog
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gregapi.block.multitileentity.MultiTileEntityBlock
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com.pam.harvestcraft.BlockPamFruitingLog
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ic2.core.block.BlockRubWood
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mods.natura.blocks.trees.DarkTreeBlock
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mods.natura.blocks.trees.LogTwoxTwo
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mods.natura.blocks.trees.SimpleLog
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taintedmagic.common.blocks.BlockWarpwoodLog
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com.bioxx.tfc.Blocks.Flora.BlockLogVert
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com.bioxx.tfc.Blocks.Flora.BlockLogNatural
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thaumcraft.common.blocks.BlockMagicalLog
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net.tropicraft.block.BlockTropicraftLog
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com.emoniph.witchery.blocks.BlockWitchLog
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>
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S:logsBlacklist <
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extrabiomes.blocks.BlockMiniLog
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thebetweenlands.blocks.tree.BlockHollowLog
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thebetweenlands.blocks.tree.BlockRubberLog
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>
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S:sandWhitelist <
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net.minecraft.block.BlockSand
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com.teammetallurgy.atum.blocks.BlockSands
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com.bioxx.tfc.Blocks.Terrain.BlockSand
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lotr.common.block.LOTRBlockSand
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net.tropicraft.block.BlockMineralSands
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net.tropicraft.block.BlockPurifiedSand
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>
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S:sandBlacklist <
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>
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S:lilypadWhitelist <
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net.minecraft.block.BlockLilyPad
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com.bioxx.tfc.Blocks.Vanilla.BlockCustomLilyPad
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>
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S:lilypadBlacklist <
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>
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S:cactusWhitelist <
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net.minecraft.block.BlockCactus
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com.bioxx.tfc.Blocks.Vanilla.BlockCustomCactus
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>
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S:cactusBlacklist <
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>
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}
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cactus {
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B:stem=true
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B:arms=true
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I:distance=1000
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D:size=0.8
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D:sizeVariation=0.1
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D:hOffset=0.1
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I:armChance=16
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}
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connectedGrass {
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B:enabled=true
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B:snowEnabled=false
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}
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coral {
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B:enabled=true
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I:distance=1000
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B:shallowWater=false
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D:hOffset=0.2
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D:vOffset=0.1
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D:size=0.7
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D:crustSize=1.4
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I:chance=32
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I:population=48
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I:biomes <
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0
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7
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10
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11
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16
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24
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25
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26
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54
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60
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73
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78
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126
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200
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202
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205
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207
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209
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211
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213
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214
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216
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218
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223
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235
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237
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>
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}
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fallingLeaves {
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B:enabled=true
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D:speed=0.05
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D:windStrength=0.5
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D:stormStrength=0.8
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D:size=0.75
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D:chance=0.05
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D:perturb=0.25
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D:lifetime=5.0
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B:opacityHack=true
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}
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global {
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B:enabled=true
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}
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leaves {
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B:enabled=true
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B:snowEnabled=true
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I:distance=1000
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B:surfaceOnly=true
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D:hOffset=0.2
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D:vOffset=0.1
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D:size=1.4
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B:dense=false
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}
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lilypad {
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B:enabled=true
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I:distance=1000
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D:hOffset=0.1
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I:flowerChance=16
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}
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netherrack {
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B:enabled=true
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I:distance=1000
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D:hOffset=0.2
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D:heightMin=0.6
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D:heightMax=0.8
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D:size=1.0
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}
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reed {
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B:enabled=true
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I:distance=1000
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D:hOffset=0.2
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D:heightMin=1.7
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D:heightMax=2.2
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I:population=32
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I:biomes <
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0
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1
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4
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6
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7
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9
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14
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15
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16
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18
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21
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22
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27
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43
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44
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45
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47
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51
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52
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54
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58
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59
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61
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62
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63
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65
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113
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120
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126
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129
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134
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149
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155
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199
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202
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205
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209
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211
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214
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216
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223
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227
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231
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232
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233
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234
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235
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236
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237
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>
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}
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risingSoul {
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B:enabled=true
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D:chance=0.02
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D:perturb=0.05
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D:headSize=1.0
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D:trailSize=0.75
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D:opacity=0.5
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D:sizeDecay=0.97
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D:opacityDecay=0.97
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D:lifetime=4.0
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I:trailLength=48
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I:trailDensity=3
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}
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roundLogs {
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B:enabled=false
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I:distance=1000
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D:radiusSmall=0.25
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D:radiusLarge=0.44
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D:dimming=0.7
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B:connectSolids=false
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B:lenientConnect=true
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B:connectPerpendicular=true
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B:connectGrass=true
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D:zProtection=0.99
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}
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shortGrass {
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B:grassEnabled=false
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B:myceliumEnabled=true
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B:snowEnabled=true
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I:distance=1000
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D:hOffset=0.2
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D:heightMin=0.6
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D:heightMax=0.8
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D:size=1.0
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B:useGenerated=false
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D:saturationThreshold=0.1
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}
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274
config/dsurround/dsurround.cfg
Normal file
274
config/dsurround/dsurround.cfg
Normal file
@@ -0,0 +1,274 @@
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# Configuration file
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||||
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||||
##########################################################################################################
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||||
# aurora
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#--------------------------------------------------------------------------------------------------------#
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# Options that control Aurora behavior and rendering
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##########################################################################################################
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||||
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aurora {
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# Whether to enable Aurora processing on server/client [default: true]
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B:Enabled=true
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# Animate Aurora so it waves [default: true]
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B:Animate=true
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||||
# Allow Auroras with multiple bands [default: true]
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B:"Multiple Bands"=true
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||||
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||||
# true to keep the aurora at a height above player; false to fix it to an altitude [default: true]
|
||||
B:"Height Player Relative"=true
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||||
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||||
# Number of blocks to say fixed above player if Aurora is player relative [range: 16.0 ~ 2048.0, default: 64.0]
|
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S:"Player Fixed Height"=64.0
|
||||
|
||||
# Number of blocks north of player location to spawn an aurora [range: 0 ~ 200, default: 150]
|
||||
I:"Spawn Offset"=150
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||||
}
|
||||
|
||||
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||||
##########################################################################################################
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# biomes
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||||
#--------------------------------------------------------------------------------------------------------#
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||||
# Options for controlling biome sound/effects
|
||||
##########################################################################################################
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||||
|
||||
biomes {
|
||||
# Configuration files for configuring Biome Registry [default: ]
|
||||
S:"Config Files" <
|
||||
>
|
||||
|
||||
# Biome alias list [default: ]
|
||||
S:"Biome Alias" <
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# block
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||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Options for defining block specific sounds/effects
|
||||
##########################################################################################################
|
||||
|
||||
block {
|
||||
# Configuration files for configuring Block sounds and behavior [default: ]
|
||||
S:"Config Files" <
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
compat {
|
||||
# don't create lotr proxy, even if lotr is present [default: false]
|
||||
B:"Don't create lotr proxy"=false
|
||||
|
||||
# Some lotr versions don't have the LOTRDimension class, this option uses reflection on the LOTRBiome class instead [default: false]
|
||||
B:"Use reflection to retrieve lotr mod biomes"=false
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Options for defining per dimension parameters for Dynamic Surroundings
|
||||
##########################################################################################################
|
||||
|
||||
dimensions {
|
||||
# Configuration files for configuring Dimension Registry [default: ]
|
||||
S:"Config Files" <
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# fog
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Options that control the various fog effects in the client
|
||||
##########################################################################################################
|
||||
|
||||
fog {
|
||||
# Allow desert fog when raining [default: true]
|
||||
B:"Desert Fog"=true
|
||||
|
||||
# Higher the player elevation the more haze that is experienced [default: true]
|
||||
B:"Elevation Haze"=true
|
||||
|
||||
# Enable biome specific fog density and color [default: true]
|
||||
B:"Biome Fog"=true
|
||||
|
||||
# Enable morning fog [default: true]
|
||||
B:"Morning Fog"=true
|
||||
|
||||
# Enable morning fog [range: 1 ~ 10, default: 1]
|
||||
I:"Morning Fog Chance"=1
|
||||
|
||||
# Enable morning fog [default: true]
|
||||
B:"Weather Fog"=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# general
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Miscellaneous settings
|
||||
##########################################################################################################
|
||||
|
||||
general {
|
||||
# Block radius/range around player for special effect application [range: 16 ~ 32, default: 16]
|
||||
I:"Special Effect Range"=16
|
||||
|
||||
# Default minimum rain strength for a dimension [range: 0.0 ~ 1.0, default: 0.0]
|
||||
S:"Default Minimum Rain Strength"=0.0
|
||||
|
||||
# Default maximum rain strength for a dimension [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:"Default Maximum Rain Strength"=1.0
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# logging
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines how Dynamic Surroundings logging will behave
|
||||
##########################################################################################################
|
||||
|
||||
logging {
|
||||
# Enables/disables online version checking [default: true]
|
||||
B:"Enable Online Version Check"=true
|
||||
|
||||
# Enables/disables debug logging of the mod [default: false]
|
||||
B:"Enable Debug Logging"=false
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# player
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# General options for defining sound and effects the player entity
|
||||
##########################################################################################################
|
||||
|
||||
player {
|
||||
# Suppress player's potion particles from rendering [default: false]
|
||||
B:"Suppress Potion Particles"=false
|
||||
|
||||
# Controls display of damage pop-offs when an entity is damaged [default: true]
|
||||
B:"Damage Popoffs"=true
|
||||
|
||||
# Amount of health bar remaining to trigger player hurt sound [range: 0 ~ 10, default: 8]
|
||||
I:"Hurt Threshold"=8
|
||||
|
||||
# Amount of food bar remaining to trigger player hunger sound [range: 0 ~ 10, default: 8]
|
||||
I:"Hunger Threshold"=8
|
||||
|
||||
##########################################################################################################
|
||||
# potion hud
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Options for the Potion HUD overlay
|
||||
##########################################################################################################
|
||||
|
||||
"potion hud" {
|
||||
# Enable display of potion icons in display [default: true]
|
||||
B:Enable=false
|
||||
|
||||
# Transparency factor for icons (higher more solid) [range: 0.0 ~ 1.0, default: 0.5]
|
||||
S:Transparency=0.5
|
||||
|
||||
# Size scale of icons (lower is smaller) [range: 0.0 ~ 1.0, default: 0.5]
|
||||
S:"Display Scale"=0.5
|
||||
|
||||
# Offset from top of screen [range: 0 ~ 2147483647, default: 5]
|
||||
I:"Top Offset"=5
|
||||
|
||||
# Offset from left side of screen [range: 0 ~ 2147483647, default: 5]
|
||||
I:"Left Offset"=5
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# rain
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Options that control rain effects in the client
|
||||
##########################################################################################################
|
||||
|
||||
rain {
|
||||
# Factor to apply to rain sound level to adjust [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:"Sound Level"=1.0
|
||||
|
||||
# Disable Mixins related to weather effects [default: false]
|
||||
B:"Disable Weather Effects"=false
|
||||
|
||||
# Reset rain/thunder when all players sleep [default: true]
|
||||
B:"Reset Rain on Sleep"=true
|
||||
|
||||
# Always override Vanilla rain sound even when dimension is blacklisted [default: true]
|
||||
B:"Always Override Sound"=true
|
||||
|
||||
# Base count of rain splash particles to generate per tick [range: 0 ~ 500, default: 100]
|
||||
I:"Particle Count Base"=100
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# sound
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# General options for defining sound effects
|
||||
##########################################################################################################
|
||||
|
||||
sound {
|
||||
# Enable biome background and spot sounds [default: true]
|
||||
B:"Enable Biome Sounds"=true
|
||||
|
||||
# Master sound scale factor for biome and block sounds [range: 0.0 ~ 1.0, default: 1.0]
|
||||
S:"Master Sound Scale Factor"=1.0
|
||||
|
||||
# Enable footstep sounds [default: true]
|
||||
B:Footsteps=true
|
||||
|
||||
# Sound scale factor for footstep sounds [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:"Footsteps Sound Factor"=0.15
|
||||
|
||||
# Enable sound effect when jumping [default: true]
|
||||
B:"Jump Sound"=true
|
||||
|
||||
# Enable weapons swing sound effect when attacking [default: true]
|
||||
B:"Swing Sound"=true
|
||||
|
||||
# Enable sound when item crafted [default: true]
|
||||
B:"Crafting Sound"=true
|
||||
|
||||
# Enable sound when bow is pulled [default: true]
|
||||
B:"Bow Pull Sound"=true
|
||||
|
||||
# Automatically configure sound channels [default: true]
|
||||
B:"Autoconfigure Channels"=true
|
||||
|
||||
# Number of normal sound channels to configure in the sound system (manual) [range: 28 ~ 2147483647, default: 28]
|
||||
I:"Number Normal Channels"=28
|
||||
|
||||
# Number of streaming sound channels to configure in the sound system (manual) [range: 4 ~ 2147483647, default: 4]
|
||||
I:"Number Streaming Channels"=4
|
||||
|
||||
# Sounds to block from playing [default: [dsurround:bison], [dsurround:insectbuzz]]
|
||||
S:"Blocked Sounds" <
|
||||
dsurround:bison
|
||||
dsurround:insectbuzz
|
||||
>
|
||||
|
||||
# Ticks between culled sound events (0 to disable culling) [range: 0 ~ 2147483647, default: 20]
|
||||
I:"Sound Culling Threshold"=20
|
||||
|
||||
# Sounds to cull from frequent playing [default: [^minecraft:liquid.*], [minecraft:mob.sheep.say], [minecraft:mob.chicken.say], [minecraft:mob.cow.say], [minecraft:mob.pig.say]]
|
||||
S:"Culled Sounds" <
|
||||
^minecraft:liquid.*
|
||||
minecraft:mob.sheep.say
|
||||
minecraft:mob.chicken.say
|
||||
minecraft:mob.cow.say
|
||||
minecraft:mob.pig.say
|
||||
>
|
||||
|
||||
# Individual sound scaling factors [default: ]
|
||||
S:"Sound Volume" <
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user